Components:
A 6x6 cell board with coordinates (a1-f6).36 stones in two colors (e.g., 18 dark, 18 light). Each set contains: 14x "Selenolyths", 2x "Shards of Diox", 2x "Shards of Orthos".
One six-sided die (d6).
Goal:
Be the first to achieve one of the victories:
1. Create a 3x3 square of any stones.
2. Score 9 points.
3. Be the first to place all stones from your reserve.
Gameplay:
1. Create a 3x3 square of any stones.
2. Score 9 points.
3. Be the first to place all stones from your reserve.
Gameplay:
The players decide who takes the first turn. The game begins with an empty board.
On a player's turn, they must perform the following sequence of actions:
1. Choose:
The player picks a stone from their reserve and declares a file (a-f), that must have at least one free square, on their half of the board.
2. File Check:
- If the chosen file has exactly one free square, the player may place the stone there without rolling the die.
- If the chosen file has two or more free squares, the player rolls the die. The result (1-6) determines the rank on which the stone must be placed.
3. Resolve the Turn:
Square is free: The player places the stone and activates its effect.
Square is occupied:
Selenolyth: The player must place it on ANY other free square (no effect!). If this placement creates a 3x3 square, the player loses immediately.
Shard: The player loses their turn. The stone is returned to the reserve.
Stone Effects:
On a player's turn, they must perform the following sequence of actions:
1. Choose:
The player picks a stone from their reserve and declares a file (a-f), that must have at least one free square, on their half of the board.
2. File Check:
- If the chosen file has exactly one free square, the player may place the stone there without rolling the die.
- If the chosen file has two or more free squares, the player rolls the die. The result (1-6) determines the rank on which the stone must be placed.
3. Resolve the Turn:
Square is free: The player places the stone and activates its effect.
Square is occupied:
Selenolyth: The player must place it on ANY other free square (no effect!). If this placement creates a 3x3 square, the player loses immediately.
Shard: The player loses their turn. The stone is returned to the reserve.
Stone Effects:
Selenolyth: When placed, pulls all stones in its 8-directional line-of-sight to free squares adjacent to it.
Shard of Diox: Grants 1 point for every stone on the 4 diagonally adjacent squares.
Shard of Orthos: Grants 1 point for every stone on the 4 orthogonally adjacent squares.
Shard of Diox: Grants 1 point for every stone on the 4 diagonally adjacent squares.
Shard of Orthos: Grants 1 point for every stone on the 4 orthogonally adjacent squares.
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